Virtual worlds – Dur Sharrukin

As an integral part of my master thesis, I created an interactive virtual reconstruction of the Neo-Assyrian Nabu-Temple complex and the associated city fortifications of Dur-Sharrukin using the Unreal Engine 4 game engine.

In the course of my work I considered didactic and aesthetic aspects, while simultaneously aspiring to maintain a critical view from an information technology standpoint in the particular context of archeological data.

Game engines offer astounding possibilities in the mediation of concrete and abstract concepts. In the context of museums, this medium allows for exhibits to be conceptualized free from constraints of real space. The illustrative capabilities and the array of methods for interactivity are practically limitless.

I am currently further enhancing my programming skills to develop an integrated and streamlined documentation and visualization process using this method.

For an in depth description of the archeological aspects of my reconstruction approach, click here to read my master thesis.

Demonstration of the reconstruction’s functionality:

TGma_DS from Thomas Graichen on Vimeo.