Virtual worlds – Dur Sharrukin

As an integral part of my master thesis, I created an interactive virtual reconstruction of the Neo-Assyrian Nabu-Temple complex and the associated city fortifications of Dur-Sharrukin using the Unreal Engine 4 game engine.

In the course of my work I considered didactic and aesthetic aspects, while simultaneously aspiring to maintain a critical view from an information technology standpoint in the particular context of archeological data.

Game engines offer astounding possibilities in the mediation of concrete and abstract concepts. In the context of museums, this medium allows for exhibits to be conceptualized free from constraints of real space. The illustrative capabilities and the array of methods for interactivity are practically limitless.

I am currently further enhancing my programming skills to develop an integrated and streamlined documentation and visualization process using this method.

For an in depth description of the archeological aspects of my reconstruction approach, click here to read my master thesis.

Demonstration of the reconstruction’s functionality:

TGma_DS from Thomas Graichen on Vimeo.

Hattusa Temple I – Project

Duration: Nov 2011 – Dec 2014

The primary goal of this DFG-funded project was a thorough evaluation of philological and archeological clues that could lead to a more detailed reconstruction of the archives of the Great Temple at Ḫattusa/Boğazköy, the capitol of the Hittite empire (ca. 1600-1180BC). These clues included its localization, dating, hosted tablet categories and relation to other archives in the city complex.

As a scientific assistant, I focused on the archeological aspects of excavations at Ḫattusa/Boğazköy. My tasks included the georeferencing of old maps and plans, as well as the reconstruction of excavation events from the first campaigns using old photographs and manuscripts.